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Post by 10010 1111 10 on Mar 2, 2005 20:18:44 GMT -5
Omega, I saw your discusion about towers on that mpa forum and it reminded me of when Shifty and Per went on their tower whoring binge. They would mass towers and wall up behind them while the other 2 made units. LMAO we would PWN with that strat against good players. Heres a screen shot I knew I had kept cause it was just too funny. Check out all the towers that just dominate the whole map. img184.exs.cx/img184/4593/towers3qq.jpg
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Post by Omega on Mar 2, 2005 22:16:13 GMT -5
Towers suck!!! Who would make them when you can make a barrack!!!! lmfao
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Post by Peregrine on Mar 16, 2005 7:48:08 GMT -5
If wish I would have taken a screen shot of the PTS last nite.
Towers certainly are a source of frustration for some people. Since going on this pt building campaign I've learned it is great against a rush ... easpecially sword rush ... however the players who switch to siege eventually gain the upper hand. I've been on the losing side as often as the winning.
Dragon and I have had alot of success each building PTs and one building swords and xbows and the other siege.
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Post by Shifty on Mar 30, 2005 13:00:04 GMT -5
lol I remember that game...
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Post by Sniper on Apr 19, 2005 14:05:04 GMT -5
Towers, Priest towers you name it will fall to siege eventually, im an expert at defense, or so i think i am. Ofcourse i dont have that much expirience at building a good defense in middle ages but for all its worth here is my strat for Indy, civ name Fortress Stage 1 The Start - Send 14 to build a wall around your base, dont use trees. - Send 6 to stone. - Use all of your 800 food on cits and put a rally on wood Starge 2 Defense and Economy Reinforcement - send 6 cits to iron - send 3 cits to wood - send 5 remaining cits to build more layers of walls, arrange them as you like, i personally like to leave a two or 3 square gap inbetween each layer of wall. Stage 3 The Absolute Defense - Now after 10 game min. or so you should have enough iron, wood and stone to build an Ishtar Gates Now remember the massive amount of cits on wood? - Build 4-5 Siege Factorys - Send 6 cits from wood to another stone mine if available - Send 6 cits to another iron mine - Send 8 cits to a farm Now important, if your enemy hasn't expanded, YOU expand - As you build your walls and there is still quite a big gap of territory between you and your enemy, take advatage of this! From your 2-3 square gap between each layer of wall, make it 10-15 squares, and keep expanding until your enemy notices and starts attacking your most outer wall. Once you can't expand your walls anymore then build walls behind your most outer wall. Remember that you don't want your enemy threatening your economy and most importantly your Ishtar Gates which is a very important piece. Stage 4 The Attack - Now your economy should allow you to build mass bombards, if your civ has range on siege even better! Remember those gaps inbetween gaps? - Once you have stablished where you and your enemy will be fighting place siege in your flanks and put them on stand guard, this way if he tries a surprise attack your siege will handle it regardless if your controlling them or not. - Build baloons for your siege - Build partisans to kill your enemy's baloons (baloons = bombards) - Have 5-10 cits near with you at all times! - In an empty space behind your walls near the front build a hospitol, have a Napoleon, and some more siege factorys. - Now if your fast and skilled enough you can easily crush your opposition who doesnt have upgrades on siege, as your enemy retreats start building walls outside your existing outer wall, then move your army behind this new wall and siege his army again. - If all goes well by the end of the game you should be right up against his capitol with your walls, by this time there should be about 25-40 layers of walls between you and your capitol. There it is, The Absolute Defense
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Post by Shifty on Apr 20, 2005 7:48:29 GMT -5
Towers, Priest towers you name it will fall to siege eventually, im an expert at defense, or so i think i am. Ofcourse i dont have that much expirience at building a good defense in middle ages but for all its worth here is my strat for Indy, civ name Fortress Stage 1 The Start - Send 14 to build a wall around your base, dont use trees. - Send 6 to stone. - Use all of your 800 food on cits and put a rally on wood Starge 2 Defense and Economy Reinforcement - send 6 cits to iron - send 3 cits to wood - send 5 remaining cits to build more layers of walls, arrange them as you like, i personally like to leave a two or 3 square gap inbetween each layer of wall. Stage 3 The Absolute Defense - Now after 10 game min. or so you should have enough iron, wood and stone to build an Ishtar Gates Now remember the massive amount of cits on wood? - Build 4-5 Siege Factorys - Send 6 cits from wood to another stone mine if available - Send 6 cits to another iron mine - Send 8 cits to a farm Now important, if your enemy hasn't expanded, YOU expand - As you build your walls and there is still quite a big gap of territory between you and your enemy, take advatage of this! From your 2-3 square gap between each layer of wall, make it 10-15 squares, and keep expanding until your enemy notices and starts attacking your most outer wall. Once you can't expand your walls anymore then build walls behind your most outer wall. Remember that you don't want your enemy threatening your economy and most importantly your Ishtar Gates which is a very important piece. Stage 4 The Attack - Now your economy should allow you to build mass bombards, if your civ has range on siege even better! Remember those gaps inbetween gaps? - Once you have stablished where you and your enemy will be fighting place siege in your flanks and put them on stand guard, this way if he tries a surprise attack your siege will handle it regardless if your controlling them or not. - Build baloons for your siege - Build partisans to kill your enemy's baloons (baloons = bombards) - Have 5-10 cits near with you at all times! - In an empty space behind your walls near the front build a hospitol, have a Napoleon, and some more siege factorys. - Now if your fast and skilled enough you can easily crush your opposition who doesnt have upgrades on siege, as your enemy retreats start building walls outside your existing outer wall, then move your army behind this new wall and siege his army again. - If all goes well by the end of the game you should be right up against his capitol with your walls, by this time there should be about 25-40 layers of walls between you and your capitol. There it is, The Absolute Defense Well thats Indy, Those Bombards are far to powerful.... They kill the game of Indy because if you just stack those behind walls.. Guess what you gotta pretty solid defense... You cant realy be an expert at defense if you base your knowledge off of Indy.. IMHO.
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Post by Sniper on Apr 20, 2005 21:41:28 GMT -5
well there really is no solid defense for middle
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Post by Pinky on Jun 14, 2005 1:10:51 GMT -5
well. i dont know if any of you guys knwe this but. back in the olden days back when i was a noob (waits for al the YOUR STILL A NOOB comments) i use to be able to host. well me and these guys, (ill put there names just incase you have played with them to) wren and Tabulus. well we did 1v1, and they were good and i was a noob and they were older and decided to take things slow and didnt attack until i said i was ready ^_^ and while they let me buyild up i wouldmake several thngs, first of all i would make a wall then space like 2 barracks then build a second wall, and so then u got walls kind alike this l l well then i would put towers inbetween the walls so now it looks like this l . l l . l in the walls sonow it looks kidna liek this l,.,l just say each , represents 5 long bows. then after that i would put catapults behind the innermost wall Cl,.,l c=catipult ,=5 archers .=tower l=wall
and it worked pretty well. but now that i think avout it i shoulda added some temples.
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Post by Pinky on Jun 14, 2005 1:11:51 GMT -5
well there really is no solid defense for middle crap i thought you were saying WELL IS THERE a solid defence for middle
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Post by Pinky on Jun 15, 2005 9:43:49 GMT -5
k i got a beter idea...ill just put up a screan shot instead sigh...im so bad at explaining, oh an read your thing 100110101 about towers and i tryed it in a NR45 game, and it worked ReALLY WELL! ^_^
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Post by Pinky on Jun 16, 2005 9:44:47 GMT -5
After Reading the and seeing the thing about towers, i decided it would be a good idea to try it. So i did. it worked quite well. however it made Thunder Strike a little frusterated, to say the least. ^_^
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Post by TђuתÐэr on Jun 16, 2005 14:39:53 GMT -5
From now on everytime I face you pinky im gonna mass rams lol ;D
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Post by Pinky on Jun 16, 2005 23:04:29 GMT -5
I think rams are underrated ^_^, there so incredibly strong they can take down walls in like 5 hits !
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Post by Omega on Jun 16, 2005 23:23:52 GMT -5
They're very stong, but vs swords, persians, or pilums they are slaughtered. Good for the rams no one makes persians and pilums often... Of course cits also own rams... And everyone starts with 20 of those..
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Post by ColdKiller on Jun 17, 2005 12:04:41 GMT -5
i use rams a lot now... with my cav... i start building rams because sometimes there army can beat my army so i just attack there army and while are armys are fighting there city dies lol and i win
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Post by ColdKiller on Jun 17, 2005 12:05:09 GMT -5
well i build balistas and towers to lol
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Post by 10010 1111 10 on Jun 17, 2005 15:11:35 GMT -5
Rams are a very underrated unit. A few of them snuck in through the back-door can really do some severe damage, especially if you use them on someone making any type of archer unit, as archers take forever to destroy a ram. They are also good fun as a main strat if you have a good team to support you.
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Post by enslaver on Jun 17, 2005 16:55:17 GMT -5
the wing produces swords men and the pocket produces rams LOL. we ought to try that sometime.
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Post by Omega on Jun 17, 2005 22:14:28 GMT -5
What if the opposing wing produces persians or knights? -_^
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Post by ColdKiller on Jun 18, 2005 8:33:09 GMT -5
lol we done tried that.... me and tanked did i went swords he went towers and rams.... and one time he went swords and i went rams ^^ lol it works....
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Post by TђuתÐэr on Jun 18, 2005 12:48:35 GMT -5
Besides towers + Thunder Strike= Death ><
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Post by ColdKiller on Jun 18, 2005 14:18:48 GMT -5
ummm... no it don't lol
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Post by Sniper on Jun 27, 2005 15:06:13 GMT -5
Hehe, someone should seriously try that, make like 200 rams and send them against your enemy, it would quite helrious o.0. Still rams get owned by every unit, archers the only ones that struggle to kill those things.
Also, any kind of defense in middle is kinda useless in a long game, those walls are really weak and so are towers in a tournment style game.
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Post by Omega on Jun 27, 2005 16:56:43 GMT -5
You can't rely solely on your buildings to defend you You have to use units too
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